Best New World Aeternum Builds

Best New World Aeternum Builds

In New World, Amazon Games’ expansive MMORPG set on the mysterious island of Aeternum, players have the freedom to explore, craft, fight, and conquer. One of the most exciting aspects of the game is the ability to build your character using a wide variety of weapons and skills. The depth of customization available allows players to create unique characters that cater to their preferred playstyle, whether it’s focused on high-damage output, tanking, healing, or even a hybrid of all three.

Choosing the best build for your character is crucial to succeeding in both PvP (Player versus Player) and PvE (Player versus Environment) activities. Each weapon in New World has a distinct playstyle and synergy with other weapons and attributes, making the process of selecting the right build for your goals both challenging and rewarding.

This comprehensive guide will walk you through the best builds in New World Gold for all major archetypes: DPS (Damage Dealers), Tanks, Healers, and Hybrid builds. We’ll explore the most effective weapon combinations, attribute distributions, and key tips to help you dominate Aeternum and become a force to be reckoned with in both PvE and PvP combat.

1. The Best DPS Builds: High Damage Output

Damage dealing is the backbone of any group in New World, and selecting the right build can help you deal massive amounts of damage, whether you’re facing off against tough PvE bosses or squaring off in PvP battles.

1.1 The Greatsword + Warhammer Build (Heavy DPS + Crowd Control)

For a DPS build with some crowd control and massive burst damage potential, the Greatsword and Warhammer are an excellent combination. This build is ideal for players who want to deal devastating damage while having the ability to disrupt and control large groups of enemies.

Primary Weapon: Greatsword

The Greatsword is a powerful two-handed weapon that excels at both AoE (Area of Effect) and single-target damage.

Key Skills:

Whirlwind: A spinning AoE attack that hits multiple enemies in the vicinity.

Flesh Render: A strong single-target ability that provides increased damage over time to enemies.

Relentless Rush: A gap-closing ability that deals massive damage to enemies in its path.

Secondary Weapon: Warhammer

The Warhammer complements the Greatsword with additional crowd control and stunning abilities, allowing you to lock down enemies while your team takes them out.

Key Skills:

Shockwave: A knockback ability that sends enemies flying and stuns them, making it great for controlling crowds.

Path of Destiny: A long-range attack that knocks enemies down, providing additional utility in both PvP and PvE.

Clear Out: A large AoE attack that knocks enemies down, allowing you to clear groups quickly.

Attributes:

Focus on Strength and Dexterity. Strength boosts the Greatsword and Warhammer’s damage output, while Dexterity adds additional scaling for mobility and ranged attacks.

Consider investing in Constitution for extra survivability, especially if you are engaging in heavy PvP combat.

1.2 The Bow + Fire Staff Build (Ranged DPS + AoE Fire Damage)

If you prefer ranged combat and enjoy dealing damage from a distance, the Bow and Fire Staff combo is a fantastic choice. This build focuses on ranged kiting, applying debuffs, and overwhelming enemies with fire AoE damage.

Primary Weapon: Bow

The Bow is a versatile ranged weapon that excels in sustained damage and mobility.

Key Skills:

Penetrating Shot: A powerful shot that pierces through enemies, ideal for both PvP and PvE.

Poison Shot: A debuff that applies poison damage over time, perfect for weakening enemies in extended fights.

Rain of Arrows: A wide AoE ability that damages and debuffs multiple enemies in the area.

Secondary Weapon: Fire Staff

The Fire Staff is perfect for unleashing AoE fire damage, ideal for burning through enemy groups quickly.

Key Skills:

Fireball: A direct-damage projectile that explodes on impact, dealing massive damage to enemies.

Flamethrower: A close-range AoE attack that continually damages enemies within a cone in front of you.

Meteor Shower: A devastating AoE spell that rains down meteors on enemies, dealing enormous damage over time.

Attributes:

Focus primarily on Dexterity for increased damage with the Bow, and Intelligence for scaling the Fire Staff’s damage.

Adding some Constitution can help you survive longer, especially when engaging in group content like dungeons.

2. The Best Tank Builds: Taking the Hits

Tanks in New World are essential for absorbing damage, holding enemy aggro, and protecting the rest of the group. If you enjoy playing a tank role, there are several build optionsavailable to suit different styles of gameplay.

2.1 Sword and Shield + Warhammer Build (Classic Tank with Crowd Control)

The Sword and Shield and Warhammer combo is the quintessential tank build in New World, providing great defensive capabilities, high threat generation, and strong crowd control.

Primary Weapon: Sword and Shield

The Sword and Shield provides a perfect balance of defense and offense, offering block capabilities and threat generation.

Key Skills:

Defiant Stance: Increases threat generation and allows you to absorb more damage.

Shield Rush: A gap-closing ability that can stun and aggro multiple enemies.

Shield Bash: A hard-hitting shield attack that interrupts enemy abilities and provides crowd control.

Secondary Weapon: Warhammer

The Warhammer adds to the tank’s utility by providing crowd control, AoE damage, and stuns.

Key Skills:

Shockwave: A knockback that stuns enemies and creates space for your team.

Path of Destiny: A ranged attack that creates a line of damage and knocks enemies down.

Clear Out: An AoE knockback that ensures enemies stay at a distance.

Attributes:

Max out Strength for increased damage and threat generation, and Constitution for added health and survivability.

Focus can also be useful for providing additional healing utility, especially if you are playing solo content.

2.2 Hatchet + Shield Build (Dual Purpose Tank with High Mobility)

The Hatchet and Shield combination allows for a more mobile tank build that can switch between offense and defense more fluidly, providing both high damage output and a solid tanking presence.

Primary Weapon: Hatchet

The Hatchet offers great mobility and self-healing abilities, allowing you to stay on your feet while tanking damage.

Key Skills:

Raging Torrent: A fast combo attack that hits multiple enemies, increasing threat generation.

Feral Rush: A mobility skill that allows you to dash into the fray and reposition yourself.

Berserk: A buff that boosts your damage and healing, making it perfect for keeping your health topped up during intense fights.

Secondary Weapon: Shield

The Shield is your defensive tool, allowing you to block and parry incoming damage.

Key Skills:

Defender: Increases your block efficiency and threat generation.

Shield Bash: A quick shield strike that interrupts enemy abilities.

Attributes:

Focus on Strength for increased damage and Constitution for more health and tanking power.

Dexterity can be a secondary attribute to increase mobility and damage output with the Hatchet.

3. The Best Healer Builds: Keeping Your Team Alive

Healers are the backbone of any group content in New World. Their ability to keep teammates alive through intense battles is what makes them so crucial. Below are the best healing builds for New World.

3.1 Life Staff + Void Gauntlet Build (Support + Offense Hybrid)

The Life Staff and Void Gauntlet offer an excellent balance between healing, crowd control, and damage. This hybrid build allows healers to contribute damage while maintaining the ability to keep teammates alive.

Primary Weapon: Life Staff

The Life Staff is the primary weapon for healing in New World, offering a variety of heals and buffs.

Key Skills:

Sacred Ground: A healing zone that restores health to allies within its radius.

Beacon: A heal-over-time ability that restores health to all allies near the target.

Divine Embrace: A single-target heal that restores a significant amount of health to one ally.

Secondary Weapon: Void Gauntlet

The Void Gauntlet provides both offensive and supportive capabilities, such as applying debuffs and healing via life steal.

Key Skills:

Void Blade: Deals damage and heals you, making it great for hybrid playstyles.

Petrifying Scream: A crowd control ability that stuns enemies.

Attributes:

Focus heavily on Focus to increase the effectiveness of your healing abilities, and Intelligence for scaling your Void Gauntlet damage.

Adding some Constitution can be beneficial for your own survivability.

Conclusion: Tailoring Your Build to Aeternum

In New World Coins for sale, there is no one-size-fits-all build. The best build depends on your playstyle, whether you’re tackling PvE content or engaging in the dynamic world of PvP. DPS builds focus on maximizing damage, tanks excel in crowd control and damage absorption, while healers ensure your team survives through thick and thin. Finally, hybrid builds provide flexibility, allowing players to be versatile in various scenarios.

No matter your chosen role, New World offers a wealth of weapons, skills, and strategies to explore, making the possibilities endless.

New World: Is Cache Of Prospected Gems Worth Trying? – Testing & Comparison Of Different Tiers

In today’s guide, we’ll test whether Cache of Prospected Gems is actually an efficient way to make gold, or if they’re just a waste of time.

Now let’s start testing. I’m going to open 10 of these Epic-Tier versions. Then, after selling everything I got from each gem, we’ll see how many of those 10 gems end up being profitable. And how much more profit each would make after selling all the gems at once, after deducting the cost of all the gems?

I won’t try to upgrade any of these gems to be consistent during this process.

I will also provide the current price of each gem currently on my Maramma server. So you can compare with your own server. Because like every other money-making tool, their profits largely depend on your server price.

Then, once we find out if Epic-Tier is profitable, we browse Rare and Uncommon Tiers just in case they are hidden money-making machines.

Epic-Tier

First, let’s see how much New World Coins it will cost to buy these Epic-Tier Cache if you buy 200 Platinum or choose one of them as per your requirement.

Currently, each Platinum costs 0.32 gold coins on my server, costing 65.68, maybe it will be cheaper for you. I also need 20 Pure Solvents per box, which costs another 8.7 gold per box. Pure Solvent sells for 0.02 gold per box on my server. So if I multiply all of this by 10, the entire experiment will cost me 712.39 gold, including the 46.89 crafting tax.

It’s worth noting that I made them in my crafting area to minimize taxes. Also, you need to Smelting at least 200 times to make one of these. But this is actually very easy to achieve.

Let’s see if we can recoup our initial investment after 10 pulls, or even make a profit from it, since each pull must bring in more than 71.23 gold to be considered profitable. Now let’s see how it turns out:

  • Number 1: Sold 73.81 gold and made a profit of 2 gold.
  • Number 2: Sold 9.33 gold, loss is 62 gold.
  • Number 3: Sold 129.74 gold, bringing a profit of nearly 60 gold coins.
  • Number 4: Sold 89.2 gold, 18 of which was pure profit.
  • Number 5: Sold 3.21 gold coins, resulting in a loss of 68 gold coins.
  • Number 6: Sold 209.39 gold coins, increasing net profit worth 138 gold coins.
  • Number 7: Sold 17.9 gold coins, resulting in a loss of 54 gold coins.
  • Number 8: Sold 9.82 gold and lost 61 gold.
  • Number 9: Sold 191.33 gold coins, increasing profit by 120 gold coins.
  • Number 10: Sold 113.86 gold coins, bringing an additional profit of 43 gold coins.

Now that all Epic-Tier testing is over, let’s take a look at the results before trying to pull Lower-Tier methods 10 times.

As you can see, 6 out of 10 pulls I did were profitable, which means the profit percentage was 60%. But the big question now is whether this experiment will be profitable after spending 712.39 gold coins on this test.

I managed to sell all the gems and got 846.88 gold from them. I made a profit of 134.49 gold in this process alone, not to mention you will gain Smelting XP from it if you do this process regularly. Plus, these caches will net you tons of Aptitude Crates, which will only increase profits.

Although 134 gold is not a very high yield at the moment, if you do it in large quantities, you can make a decent amount of money this way. Especially if Platinum prices are probably lower on your server and gems sell for higher prices than on my server.

You can use this price chart to compare prices between servers. But if you are also on a Maramma server, this method is definitely profitable.

If you want to take it a step further, you can even re-refine these gems to the New World Coins highest level, or break them down into Powerful Gemstone Dust based on price to squeeze every last bit of profit out of your investment.

Lower Level

Now we know that Epic-Tier of these Cache of Prospected Gems is profitable. Let’s quickly test their Rare and Uncommon Tiers to see if they might be more profitable.

To pull Rare-Tier, we need 200 Gold Ore and 20 Pure Solvent per crate, which is 0.07 per Gold Ore on our server. So for 10 pulls, including Solvent tax and crafting tax of 34.75 gold, I spent 181.19 gold.

After transaction fees, I’m left with 169.05 gold. This means Rare-Tier is unprofitable, as I lost 12.14 gold coins in the process.

Uncommon Cache costs 200 Silver Ore per pull, as well as 20 Pure Solvent and crafting fees. Each Silver Ore costs 0.06 gold on my server.

After selling everything, the total cost for 10 pulls will be 143.58 gold. I got 43.6 gold from selling the items I got from those 10 pulls. This means that Uncommon-Tier is also unprofitable, as I lost 99.98 gold in the 10 times I tried this method.

Outro

In short, skip Rare and Uncommon Tiers, we need to put in a lot of effort to profit from them. However, if you buy when Platinum prices are lower, and are as efficient as possible, Epic-Tier is a great way to make money that is very viable.

But before starting any money-making methods, again use the provided chart to compare prices. If you make money through this method, don’t forget to share it. Good luck!

New World should consider enhancing self-healing abilities

New World should consider enhancing self-healing abilities

New World should consider enhancing self-healing abilities while reducing the effectiveness of incoming heals from healers. This approach would transform healers into true support players, capable of tipping the balance in a fight without rendering it impossible for players without a dedicated healer. It would shift the focus of healers from being mandatory babysitters to providing utility through their secondary weapons.

In my opinion, the primary role of healers is to support players, making strategic decisions about whom to support, heal, or allocate resources to, based on their value to the team. However, the current state of healing allows even mediocre players, who miss dodges and make mistakes, to survive. Healers should empower skilled players rather than acting as a lifeline for less capable ones.

Wars:

In War battles, healers are considered essential, but with adjustments, such as reducing incoming heals and boosting self-healing in proportion, healers would remain indispensable even in large-scale battles. However, this change would raise the skill ceiling for other players, as they would need to rely more on their own sustainability.

Outpost Rush (OPR):

This proposed change would foster greater independence among players, which could help counter the prevailing ranged meta that still dominates OPR. While the developers have mentioned that bruisers have high win rates in OPR, it’s important to note that winning isn’t the sole focus of OPR. It’s a PvP mode characterized by semi-structured gameplay, class imbalances, and limited means for teams to organize effectively, particularly when certain player types are absent (e.g., a team lacking a healer).

Arenas:

In current Arena matches, facing a Fire Mage without a healer can be frustrating, given the overwhelming win rates of Fire Staff users. The absence of healing options means that players cannot recover from one or two hits by a Fire Mage. These mages can continuously use ranged skills, deploy pylons, walls, and slows, making it challenging to heal sufficiently or maneuver around them.

The suggested changes do not aim to make players invincible or immune to ranged attacks. Instead, they seek to address the issue of healers being mandatory rather than support players. This would provide players without healers, particularly light melee characters, with the tools needed to counter ranged opponents more effectively. Of course, it’s also important to know how to balance the gap between the characters with New World GOLD, so I hope to keep improving the gameplay experience, thanks.