New World should consider enhancing self-healing abilities while reducing the effectiveness of incoming heals from healers. This approach would transform healers into true support players, capable of tipping the balance in a fight without rendering it impossible for players without a dedicated healer. It would shift the focus of healers from being mandatory babysitters to providing utility through their secondary weapons.
In my opinion, the primary role of healers is to support players, making strategic decisions about whom to support, heal, or allocate resources to, based on their value to the team. However, the current state of healing allows even mediocre players, who miss dodges and make mistakes, to survive. Healers should empower skilled players rather than acting as a lifeline for less capable ones.
Wars:
In War battles, healers are considered essential, but with adjustments, such as reducing incoming heals and boosting self-healing in proportion, healers would remain indispensable even in large-scale battles. However, this change would raise the skill ceiling for other players, as they would need to rely more on their own sustainability.
Outpost Rush (OPR):
This proposed change would foster greater independence among players, which could help counter the prevailing ranged meta that still dominates OPR. While the developers have mentioned that bruisers have high win rates in OPR, it’s important to note that winning isn’t the sole focus of OPR. It’s a PvP mode characterized by semi-structured gameplay, class imbalances, and limited means for teams to organize effectively, particularly when certain player types are absent (e.g., a team lacking a healer).
Arenas:
In current Arena matches, facing a Fire Mage without a healer can be frustrating, given the overwhelming win rates of Fire Staff users. The absence of healing options means that players cannot recover from one or two hits by a Fire Mage. These mages can continuously use ranged skills, deploy pylons, walls, and slows, making it challenging to heal sufficiently or maneuver around them.
The suggested changes do not aim to make players invincible or immune to ranged attacks. Instead, they seek to address the issue of healers being mandatory rather than support players. This would provide players without healers, particularly light melee characters, with the tools needed to counter ranged opponents more effectively. Of course, it’s also important to know how to balance the gap between the characters with New World GOLD, so I hope to keep improving the gameplay experience, thanks.