What attributes lie in the inherent imbalance between classes

What attributes lie in the inherent imbalance between classes

An inherent imbalance among classes lies in the stat of Strength.

Upon contemplation, a realization has dawned on me—class balance difficulties largely stem from Strength being responsible for both damage output and health points.

This phenomenon is evident when examining Barbarians who, when they gain even a modicum of strength, transform into nearly invincible, one-hit annihilators.

Similarly, Fighters who stack up to 95% damage reduction become unstoppable juggernauts.

Conversely, Wizards suffer, falling prey to being one-shot by nearly anything.

The problem arises when increased survivability directly translates into heightened attack potency, which contradicts logical balance principles.

Consider a Fighter striving to be the frontline protector, accumulating 95% damage reduction and substantial health. Such a character shouldn’t concurrently acquire significant damage amplification—there should be a trade-off.

Likewise, a Barbarian, already endowed with considerable damage through slow yet highly impactful strikes, shouldn’t simultaneously acquire additional survivability and damage through the same stat.

This predicament is evident in the challenges of balancing the Wizard class. Strengthening it with extra health via Strength would inadvertently lead to a fusion of the Fighter or Rogue attributes, coupled with magical prowess and blunt weaponry.

What if a novel attribute called Vitality were introduced? This attribute could be independently fine-tuned for each class, providing suitable survivability without infringing on their offensive capacities or destabilizing their equilibrium.

Moreover, this addition would expand the diversity of equipment choices for Fighters and Barbarians.

Rangers and Rogues could invest in either Agility, Strength, or a blend of both, contingent on their preferred playstyle or need for balance. Meanwhile, Barbarians and Fighters solely rely on Strength, capitalizing on a double bonus of durability and damage concurrently.

By presenting them with the choice between Vitality and Strength, the balancing options for these classes would parallel those available to Rogues and Rangers, affording players the flexibility to tailor their characters. Simultaneously, this alteration would empower developers to calibrate the classes more effectively, fostering better equilibrium across all class types.

So how do we close this gap? I hope the official will balance the huge gap between characters soon, you can also upgrade your character by buying Dark and Darker Gold to narrow the gap of attributes, enjoy the game.

Also, here is Dark and darker gold discount code for MMOexp, hope it helps you.